using UnityEngine;
using System.Collections;

public class Carousel2: MonoBehaviour
{

    // Update is called once per frame
    void FixedUpdate()
    {
        const float speed = -150.0f;
        Quaternion deltaRotation = Quaternion.Euler(new Vector3(0.0f, Time.deltaTime * speed, 0.0f));
        rigidbody.MoveRotation(rigidbody.rotation * deltaRotation);
    }
}
